

#RE2 UNLOCKABLES SERIES#
You can rattle off a series of headshots and it will still waste just as many bullets as hitting zombies in the body. Speaking of controls, while there is no tank control here, headshots are a real issue in RE2, mostly because there is almost never a reward for landing one. Having “up” always move your character forward just works better, especially when the camera angle changes. I have a feeling the difficulty pendulum would swing too far in the other direction were they implemented.Įven when playing Resident Evil HD Remake and Zero on the PS4, I leave the control scheme set to old-school.

While plenty of people rightfully have disdain for the tank controls that remained a mainstay up until Resident Evil 4, I happen to like them in the older games. Whereas the old games created a cinematic experience by using FMV (full motion video), here we have cutscenes interspersed with actual video and it’s SOP now, but it’s still impressive to see a familiar game redone so well. The graphics, coloring, and music marry together in a cohesive style that gets you ready to experience an old favorite made for the modern gamer.

The opening cutscenes for either Leon S Kennedy or Claire Redfield transpire much as they did in the PSX original, culminating in the pair being separated by fate (and the aforementioned, now-infected trucker who causes a major accident) and having to make their way to the Raccoon City Police Department, where they hope to get some answers about the mysterious outbreak and the anarchy and destruction it has caused.Ĭut to the opening credits, which are stylishly done, and meticulously well designed.
#RE2 UNLOCKABLES DRIVER#
Peep that gooey, disgusting burger that truck driver is eating in the intro! Look at the detail in the character’s faces! Look at how glossy (and slightly unnatural) everything wet looks! PS4 is the generation of glossy (and slightly unnatural) visuals. Right from the start, you could see just how much care went into this remake. Using the RE Engine that was used for the acclaimed Resident Evil: Biohazard (RE7 in the mainline series), the game uses the over-the-shoulder perspective used since RE4. When the new wave of REmakes began, RE2 was the first to get a facelift for the (at the time) current-gen consoles. I love how the game immediately throws you into the deep end and continues to throw life or death scenarios your way at a decent clip. Out of the three original PSX Resident Evil games, the Resident Evil 2 REmake is my favorite of the bunch and it always has been.
